Game Designer
Dot's Playground
Dot's Playground is a frustrating yet addictive platformer set in a hellish environment.
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Dot's Playground was a group project for my Game Design Workshop class. My group consisted of 2 other team members, Danial and Nadia, where I was the team leader and bore the roles of programmer and game designer. My duties included:
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Prototyping
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Programming player movements with smooth wall jumping.
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Level design
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Worked with my artist on the art direction of the game
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Visual effects
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Polishing
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Play-testing and balancing
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And so much more!
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Over the course of the project, I spent my time designing the game and level, programming, constantly tweaking it until it felt right and learning new things from my teammates.
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Dot's Playground is an unforgiving hellish platformer. Play as a kid who tries to escape hell by avoiding a seemingly endless array of spikes, saws, creepy demon hands and skull missile launchers.
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Master Dot's handy wall jump ability to overcome any obstacle and reach the portal at the end. Collect the heart to unlock laser doors in order to proceed.
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Game Design & Code: Seetoh Wei Tung (me)
Art and QA: Nur Danial Bin Sahak & Khairunnadia Bte Rosli
Sound: Khairunnadia Bte Rosli
Game engine used: GameMaker Studio 2
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